Tesis - Licenciatura en Pedagogía de los idiomas nacionales y extranjeros
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- Item“Learners’ perceptions over using video games as a learning tool for vocabulary acquisition”(Ecuador : Pujilí : Universidad Técnica de Cotopaxi (UTC), 2024-08) Rodríguez Mejía, Cristhian David; Troya Fuentes, Carlos Xavier; Venegas Álvarez, Gina SilvanaDuring the last decade, video games and their effects in learning have been studied, showing promising effects regarding long-term memory retention and motivation. Nonetheless, compared to other regions of the world, less research has been done in Latin America, and particularly in Ecuador, on the use of video games as learning tools. The main objective of this study was to analyze pre-intermediate EFL university students' perceptions on using video games as learning tools for vocabulary acquisition. To achieve this objective, it was decided to use a quantitative approach to obtain the information in a numerical measure, the research type was descriptive and the technique used to gather the necessary data was a survey applied to 80 EFL university students after participating in two English lessons with video games involved as learning tools. The answers from the questionnaire were gathered, organized as tables and graphed using the SPSS Statistics program by IBM and presented using descriptive statistics. It was concluded that the perceptions of learners towards using video games as learning tools for vocabulary acquisition are positive, considering that they are useful, helping them to remember the meaning of words and making the learning process more engaging and fun. Consequently, the perception of the students towards the use of video games was fairly satisfactory signaling the advantages it brought during class. The results of this study also showed that, when used as an extra learning tool with the target language involved in them, video games can be implemented into lesson plans as a medium to practice vocabulary in context.